Virtual Reality, Storytelling and News

April 28, 2016 @ 6:30 pm
Knight Conference Center
555 Pennsylvania Ave NW
Washington, DC 20001
Free and open to the public. Registration is required.
Virtual Reality, Storytelling and News @ Knight Conference Center | Washington | District of Columbia | United States

Virtual and augmented reality are transforming the way information and news are conveyed and consumed, and important stories are told. The promise and challenge of these new tools is connected to the Newseum’s focus on how the rapid evolution of media technologies has fundamentally changed the news business and will continue to affect an informed citizenry and our democracy.

Join us for the first of a series of programs at the Newseum demonstrating these evolving technologies and innovative content with a variety of the best content creators, producers, technology companies and others involved in this emerging field.

The program is co-sponsored by Producers Guild of America, AAF DC and Capitol Communicator.

Guests are:

  • Cameron Blake, senior VR producer, The Washington Post
  • Paul Cheung, director of interactives and digital news production, The Associated Press
  • Mitch Gelman, co-author of “Viewing the Future: Virtual Reality in Journalism,” Knight Foundation
  • Robert Padavick, senior producer for VR, USA Today Network
  • Ray Soto, creative lead developing VR/AR journalism content, Gannett

Chris Pfaff, president of Chris Pfaff Tech/Media LLC and vice chairman of the Producers Guild of America’s New Media Council, will moderate the panel.

Recent advances in consumer products and innovative applications are creating a new market for production companies and journalists. With customized camera rigs, stereoscopic lenses and streaming applications, news producers are creating experiences that document major world events as audiences prepare to dive into content in ways not felt, or seen, before.

The Consumer Technology Association (CTA) estimates that 1.2 million VR headsets will be sold in the United States in 2016, and estimates that by 2020, the overall VR market will be somewhere between $50 billion to $150 billion. As VR content moves onto mobile devices and cost-effective headsets at an increasing pace, journalists and news producers will be in greater demand for new forms of immersive storytelling.

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